Re: The "Five-Character"-Problem
It is for precisely this reason that I DON'T tell anyone of any other
characters I use, because no matter what, people always treat you different,
even if you say "((Hey it's me, Dartanian))" I've created three characters
in my time, each completely different. (I kind of felt bad after one
because he was played as a stuck-up, rude, self-centered wizard) and I'd
never tell people who they are because I don't want to be treated any
different. The only problem is having a main one because you might slip
(which I've done a few times) and reveal yourself. Fortunately no one
noticed when I did that. ;) Or at least they didn't let on that they
noticed.
Calling them your family is fine, but overdone. Personally, some characters
I don't see WHY you have to even reveal that they're the same person in the
first place. If you reveal that you are, no matter how "good" a roleplayer
you are, you start to treat them differently. If they're a friend, you'll
naturally act more friendly towards them. If there was some bad blood
between you, your character will usually be more overcritical of what the
other does.
Even the best roleplayers have a bad day and it affects their roleplaying.
Or sometimes they even have a good day and it might affect a normally gloomy
character. Likewise, while judging the character, we too often judge the
person with them. Just because someone plays a real jerk doesn't always
mean the person is (though with the lack of roleplaying, it just very well
might.)
I'm wandering like I usually tend to. There should be an IC justification
at least. But you could leave it alone at best. A better way to justify it
rather than say that they are brother and sister, is just act as if the item
disappeared on its own and some "mysterious thief" must have gotten away
with it. Or maybe a wicked form of mind control caused them to send off the
item and they have no recollection of giving it off. I personally wouldn't
use the votes at all unless they might be family or you think that the
character would support their actions too.
It all leads to the distinction. There is character knowledge and player
knowledge. This you see in a lot of RPG books. Distinguishing between
these two things is the toughest, but most rewarding thing about
roleplaying. It's this that allows you to be surprised, angry, sorrowful,
disgusted, etc. If you have "seen it all," try to not make it as if your
character has. Trust me, it is a lot of fun.